| x3t.net | Home | Adventures | Research | CV | Contact |
![]() | ![]() Publications and Theses Here are some of the publications and theses I have written over the years of research, and the projects I have worked on. The majority focuses on sound and acoustics, but some older stuff concentrates more on graphics, volume rendering and NPR. There is also my Diplom/Master's Thesis, as well as my internship report. In a hopefully not as far future, maybe my PhD Thesis sits right on top of that list. If you are having difficulties downloading some of these, please contact me. Please contact me also if you have any questions or comments.
Niklas Röber, "Interaction with Sound: Explorations beyond the Frontiers of 3D virtual auditory Environments", PhD thesis at the Department of Simulation and Graphics, Otto-von-Guericke-Universität Magdeburg, Germany, 2008 (web) Lars Stockmann, Axel Berndt and Niklas Röber, "Music-based Data Explorations using Spatial Interactions", Proceedings of Audio Mostly Conference, Piteå, Sweden, 2008 (pdf) 2007 Cornelius Huber, Niklas Röber, Knut Hartmann and Maic Masuch, "Evolution of Interactive Audiobooks", Proceedings of Audio Mostly Conference, Ilmenau, Germany, September, 2007 (pdf) Niklas Röber, Ulrich Kaminski and Maic Masuch, "Ray Acoustics using Computer Graphics Technology", Proceedings of DAFx07, Bordeaux, France, September, 2007 (pdf) Niklas Röber and Maic Masuch, "Interaction with Sound in auditory Computer Games", in Andy Hunt, "Applications of Gestural Control of Sound: Aiding Movement", 2007 (pdf) 2006 Niklas Röber, Cornelius Huber, Knut Hartmann, Matthias Feustel, and Maic Masuch, "Interactive Audiobooks: Combining Narratives with Game Elements", Proceedings of TIDSE 2006 Conference, Darmstadt, Germany, 2006 (pdf) Martin Spindler, Niklas Röber and Thomas Strothotte, "Flexible Film: Interactive Cubist-style Rendering", Technischer Report Nr.8, Fakultät für Informatik, Otto-von-Guericke Universität Magdeburg, 2006 (pdf) Niklas Röber, Eva C. Deutschmann and Maic Masuch, "Authoring of 3D virtual auditory Environments", Proceedings of Audio Mostly Conference, Piteå, Sweden, 2006 (pdf) Axel Berndt, Michael Stenzel, Knut Hartmann, Niklas Röber, and Maic Masuch, "Composition and Arrangement Techniques for Music in Interactive Immersive Environments", Proceedings of Audio Mostly Conference, Piteå, Sweden, 2006 (pdf) Niklas Röber, Martin Spindler and Maic Masuch, "Waveguide-based Room Acoustics through Graphics Hardware", Proceedings of ICMC06, New Orleans, USA, November, 2006 (pdf) Martin Spindler, Niklas Röber, Robert Döhring and Thomas Strothotte, "Enhanced Cartoon and Comic Rendering", Proceedings of EUROGRAPHICS 06, Vienna, Austria, September, 2006 (pdf) Niklas Röber and Maic Masuch, "Soundpipes: A new way of Path Sonification", Technischer Report Nr.5, Fakultät für Informatik, Otto-von-Guericke Universität Magdeburg, 2006 (pdf) Niklas Röber, Sven Andres and Maic Masuch, "HRTF Simulations through acoustic Raytracing", Technischer Report Nr.4, Fakultät für Informatik, Otto-von-Guericke Universität Magdeburg, 2006 (pdf) Lennart Nacke, Knut Hartmann, Niklas Röber, Maizatool H. M. Yatim and Maic Masuch, "Universität Magdeburg: Akademische Spieleforschung", in /GameStar/dev Campus/Studium, 01/2006 (pdf) 2005 Christian Fackroth, Rico Kubitza, Lars Stockmann, Jens Holze, Roland Winkler, Niklas Röber and Maic Masuch, "PS/2 Game Development under Linux", Academic Track "Computer Science and Magic" at the Games Convention Developer Conference, Leipzig, Germany 2005 (pdf) Niklas Röber and Maic Masuch, "Playing Audio-only Games: A compendium of interacting with virtual, auditory Worlds", Proceedings of the 2nd DIGRA Gamesconference, Vancouver, Canada, 2005 (pdf) Niklas Röber and Maic Masuch, "Leaving the Screen: New Perspectives in Audio-only Gaming", Proceedings of 11th ICAD, Limerick, Ireland, 2005 (pdf) 2004 Niklas Röber and Maic Masuch, "Auditory Game Authoring: From virtual Worlds to auditory Environments", in Quasim Mehdi, Norman Gough, and Gavin King, Proceedings of CGAIDE 2004 Conference, London, England, November 2004 (pdf) Niklas Röber and Maic Masuch, "Interacting with Sound: An interaction Paradigm for virtual auditory Worlds", in Stephen Barrass, Paul Vickers, and Mitchell Whitelaw, Proceedings of ICAD 2004 Conference, Sidney, Australia, July 2004 (pdf) 2003 Maic Masuch and Niklas Röber, "Game Graphics Beyond Realism: Then, Now and Tomorrow", in Marinka Copier and Josst Reassens, Proceedings of 1st DIGRA Conference; Level UP: Digital Games Research Conference, Utrecht, Netherlands, 2003 (pdf) Niklas Röber, Markus Hadwiger, Alireza Entezari, Torsten Möller, "Texture Based Volume Rendering of Hexagonal Data Sets", Technical Report Simon-Fraser University, SFU CMPT TR 2003-01, 2003 (pdf) Alireza Entezari, Niklas Röber, Torsten Möller, "Wavelets On Optimal Sampling Lattices for Volumetric Data", Technical Report Simon-Fraser University, SFU CMPT TR 2003-02, 2003 (pdf) 2002 Niklas Röber, "Visualization of Fuel Cell Simulations", Diplom thesis at the Department of Simulation and Graphics, Otto-von-Guericke-Universität Magdeburg, Germany, 2002 (pdf) Niklas Röber, "Real-Time Visualization of huge time-varying Datasets", in Anna Celler, Workshop on Exploring the Frontiers of Dynamic SPECT. UBC, Vancouver, Canada, 2002 (pdf) 2001 Melanie Tory, Niklas Röber, Torsten Möller, and Anna Celler, "Visualizing Time-Varying Data from MRI and Dynamic SPECT", Proceedings of Graphics Interface, Ottawa, Canada, 2001 (pdf) Melanie Tory, Niklas Röber, Torsten Möller, Anna Celler, and M. Stella Atkins, "4D Space-Time Techniques: A Medical Imaging Case Study", Proceedings of IEEE Visualization 2001,IEEE Press, pages 473-476, San Diego, USA, 2001 (pdf) Bert Freudenberg, Maic Masuch, Niklas Röber, and Thomas Strothotte, "The Computer-Visualistik-Raum: Veritable and Inexpensive Presentation of a Virtual Reconstruction", Proceedings of VAST 2001: Virtual Reality, Archaeology, and Cultural Heritage, ACM SIGGRAPH, pages 97-102, Glyfada, Nr Athens, Greece, 2001 (pdf) Niklas Röber, "Realtime-Rendering Nicht-Photorealistischer Computergraphiken mit OpenGL", Student Research Project and Lab Internship (Coop) Report at the Department of Simulation and Graphics, Otto-von-Guericke-Universität Magdeburg, Germany, 2001 (pdf) 2000 Niklas Röber, Torsten Möller, Anna Celler, Troy Farncombe, and Thomas Strothotte, "Multidimensional Analysis and Visualization Software for Dynamic SPECT", Proceedings of 47th annual meeting of the Society of Nuclear Medicine, page 33. SNM, St. Louis, USA, 2000 (html) Niklas Röber, "Multidimensional Analysis and Visualization Software for Dynamic SPECT", Student Research Project and Internship Report at the Department of Simulation and Graphics, Otto-von-Guericke-Universität Magdeburg, Germany, 2000 (pdf) |
| Copyright © 2007 Niklas Röber |